


vrmesh files.Įxport full node path names –Enables storing of the full scene path of the object(s) when writing the. It bakes the transformation of each object into the vertex positions in the resulting. Include node transformation – This option is available only when exporting objects in separate files. vrmesh file.įile name – The name of the file, if you have selected the Export all selected objects in a single file option. You can use the Export each selected object in a separate file option even with a single object to preserve the object's pivot in the exported. Therefore, if you plan on doing modifications to the mesh, you should keep it in a Maya file (which may be different from the file that gets rendered in the end). vrmesh file (this can be done in principle, but with some limitations). There is no way to recover the original mesh from a. You can't change the mesh, or animate it in any way other than animating the position/orientation of the proxy object. No further modifications to the mesh are expected. It is important to note that the mesh is in a "ready-to-render" format. vrmesh file format is available in the V-Ray SDK documentation that comes with the V-Ray for Maya installation. The file also contains a simplified version of the mesh used for preview purposes in the viewports. In addition, the mesh is preprocessed and subdivided into chunks for easier access. In short, everything that is needed to render the mesh is included in the file. This file contains all geometric information for a mesh such as vertices and face topology as well as texture channels, face material IDs, smoothing groups, and normals.

This can be done either from the Maya user interface, or through the vra圜reateProxy command.

Before you can import a mesh through a proxy object, you need to save (export) the mesh to file first.
